AI Insights · Timothy · October 2021
Top 5 City Building Games in Latin America Q3 2021
Explore the performance of the top 5 city building games in Latin America for Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the Latin American market saw notable performances from the top 5 city building games on a unified platform. Here’s a closer look at their weekly downloads, revenue, and active user trends.
Craftheim - 3D Idle Lumberjack from AI Games FZ showcased a remarkable rise in weekly downloads, peaking at around 500K in early September before settling at 215K by the end of the month. The game's weekly revenue saw a consistent increase, reaching approximately $48 in the first week of September. Active users also surged, peaking at approximately 685K in early September and ending the quarter at around 301K.
The Simpsons™: Tapped Out by Electronic Arts maintained steady weekly downloads, fluctuating between 60K and 82K throughout the quarter. Revenue peaked at around $8K at the end of August, with a gradual decline to about $4K by the end of September. The active user base remained relatively stable, hovering around 457K by the end of Q3.
Megapolis: City Building Sim from Social Quantum also had a steady performance with weekly downloads ranging between 53K and 73K. Weekly revenue showed minor fluctuations, peaking at approximately $2.1K in early September. The game maintained a consistent active user base, ending the quarter with around 55K active users.
My Town - City Life Story game by My Town Games LTD saw weekly downloads mostly in the range of 27K to 41K. Revenue peaked at around $512 in late June, with a slight decrease to $288 by the end of September. Active user numbers remained stable, ending the quarter at around 46K.
Lastly, City Takeover from Voodoo experienced a gradual decline in weekly downloads, starting at around 35K in late June and dropping to about 10K by the end of September. Revenue followed a similar trend, peaking at $77 in mid-July and falling to $5 by the end of the quarter. Active users also decreased steadily, from around 115K to 52K.
These insights are derived from Sensor Tower data. For more detailed analytics, visit Sensor Tower.